E-Learning
Glossary
Compiled
by Eva Kaplan-Leiserson
E-learning
is hot. And everyone has something to say about it, but are
we communicating in the same language? Below you'll find a
collection of terms and their definitions to help you
"speak" e-learning.
Any good glossary,
especially when it comes to technology, is a work in
progress. This one will be updated periodically. Have
suggestions for listings to include or revise? Email
ekaplan@astd.org.
Good speaking!
A
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W
X
A
AICC: Aviation
Industry Computer-Based Training Committee.
Amplitude:
The amount of variety in a signal. Commonly thought of as
the height of a wave.
Analog: A
signal that is received in the same form in which it is
transmitted, although the amplitude and frequency may
vary.
API (application
program interface): Operating system services made
available to programs that run under the operating
system.
Application:
The program a user activates to work on the computer. There
are many computer programs that fit into the category of
application; applications are generally referred to as
software.
ASCII (American
Standard Code for Information Interexchange): A computer
language used to convert letters, numbers, and control codes
into a digital code understood by most computers.
ASP (application
service provider): The third-party organizations that
manage and distribute software-based services to companies
over the Internet from a central location. ASPs allow
companies to save money, time, and resources by outsourcing
some or all of their information technology
needs.
Asynchronous
communication: A learning event in which people are not
online at the same time and cannot communicate without time
delay. Examples are self-paced courses taken via Internet or
CD-ROM, Web presentations, videotaped classes, streamed
audio/video presentations, Q&A mentoring, online
discussion groups, and email.
Asynchronous
training: Training where interaction between teachers
and students takes place intermittently, not simultaneously,
such as through links to HTML content or email, news, or
discussion groups.
ATM (asynchronous
transmission mode): A method of sending data in
irregular time intervals using a code such as ASCII. ATM
allows most modern computers to communicate with one another
easily.
Audio
bridge: A device used in audioconferencing that connects
multiple telephone lines.
Audioconferencing:
Voice-only connection of more than two sites using standard
telephone lines.
Audiographics:
Computer-based technology that permits simultaneous
transmission of voice and data communication and graphic
images across local telephone lines in a way that is
interactive between the instructor and all
participants.
Authoring
tool: A software application or program that allows
people to create their own e-learning courseware. Types of
authoring tools include instructionally focused authoring
tools, Web authoring and programming tools, template-focused
authoring tools, knowledge capture systems, text and file
creation and linkage systems.
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B
Backbone:
A primary communication path connecting multiple
users.
Band: A range
of frequencies between defined upper and lower
limits.
Bandwidth:
Information carrying capacity of a communication
channel.
Baud rate:
See Bps.
Binary: A
computer language with only two letters in its
alphabet.
Bit: The most
basic unit of information on a computer. In accordance with
binary code, each bit is designated as either a 1 or a 0;
all other information stored on the computer is composed of
combinations of bits.
Bps (bits per
second): A measurement of a modem's data transmission
speed. Synonymous with baud rate.
Bridge: A
device linking two or more sections of a
network.
Broadband:
High-speed transmission. The specific speed used to
define broadband is subjective; the word often implies any
speed above what is commonly used at the current time. See
also narrowband.
Broadcast:
Television and radio signals designed to reach a mass
audience.
Browser:
Software that allows you to find and view information on the
Internet. Internet Explorer and Netscape Navigator are two
commonly used browsers.
Byte: A
combination of 8 bits.
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C
Cable
modem: Uses two cable TV channels to establish a two-way
flow of computer information over the coaxial cables used to
bring cable TV into the home.
CAI
(computer-assisted instruction): Instruction mediated by
computer in which the system allows for remediation based on
answers but not for a change in the underlying program
structure.
CBT (computer-based
training): Course or educational material presented on a
computer, primarily via CD-ROM or floppy disk. Unlike
Web-based training, computer-based training typically does
not require that the computer be connected to a network and
typically does not provide links to learning resources
outside of the course.
CD-ROM
(compact disc read-only memory): A computer storage
medium similar to the audio CD that can hold more than 600
megabytes of read-only digital information.
Certification:
Professional certification is a screening tool and a
measurement of skills and knowledge. Certification
credentials give employees and clients proof of an
individual's level of specialization in his or her field of
work.
Chat:
Communication between members of an online service using
text. The messages are sent between members in real-time as
in a conversation by typing in short
statements.
C-learning:
See instructor-led training.
Codec
(coder/decoder): Device used to convert analog signals
to digital signals for transmission and reconvert signals
upon reception at the remote site, while allowing for the
signal to be compressed for less expensive
transmission.
Common
carrier: A government-regulated private company that
furnishes the public with telecommunications services (for
example, phone companies).
Community:
See online community.
Compressed
file: A computer file that has been reduced in size by a
compression software program. The user must decompress these
files before they can be viewed or used.
Compressed
video: Video signals downsized to allow travel along a
smaller carrier.
Connect
time: The amount of time that a terminal or computer has
been logged on to a computer or server for a particular
session.
Content:
The intellectual property and knowledge to be imparted.
Different types of e-learning content include text, audio,
video, animation, and simulation content.
Cookie:
Information stored on a user's computer after visiting a
Website. Tracks data about that user, can be disabled in the
browser.
Courseware:
Any type of instructional or educational software
program.
CPU (central
processing unit): Part of the computer that contains the
microprocessor, power supply, hard drive, and disk
drives.
CRM (customer
relationship management): Methodologies, software, and
Internet capabilities that help a company manage and
organize customer relationships. Helps identify and
categorize customers.
Customer-focused
e-learning: Web-based learning programs targeted at
current and prospective customers. By training customers
online, companies attract new business and make people more
comfortable with e-transactions.
Cyberspace:
The nebulous "place" where humans interact over computer
networks. Term coined by William Gibson in
Neuromancer.
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D
Default: A
setting that the computer system uses automatically, unless
it is changed by the user.
Desktop
videoconferencing: Videoconferencing on a personal
computer.
Dial up: To
open a connection between a user's computer and another
computer via a modem.
Digital: An
electrical signal that varies in discrete steps in voltage,
frequency, amplitude, locations, and so forth. Digital
signals can be transmitted faster and more accurately than
analog signals.
Digital
Divide: The gap that exists between those who can afford
technology and those who cannot.
Discussion
boards: On the Internet or an intranet, forums where
users can post messages for other users to read.
Distance
education: Educational situation in which the instructor
and students are separated by time, location, or both.
Education or training courses are delivered to remote
locations via synchronous or asynchronous means of
instruction, including written correspondence, text,
graphics, audio- and videotape, CD-ROM, online learning,
audio- and videoconferencing, interactive TV, and facsimile.
Distance learning does not preclude the use of the
traditional classroom. The definition of distance education
is broader than and entails the definition of
e-learning.
Distance
learning: The desired outcome of distance
education.
Download:
The electronic transferring or copying of a file from one
computer to another. Files may be downloaded from another
connected individual computer, a computer network, a
commercial online service, or the Internet.
DS (Digital Signal):
Rate and format of digital signal, for example, DS-1 or
DS-3. Often used synonymously with T, as in T1 or T3,
although the T technically refers to the type of
equipment. See T1 and T3.
DVD (digital
versatile disc): Optical disks that are the same size as
CDs, but are double-sided and have larger storage
capacities.
DVI (digital video
interactive): A format for recording digital video onto
compact disk allowing for compression and full-motion
video.
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E
Echo
cancellation: The process of eliminating the acoustic
echo in a videoconferencing room.
E-learning:
Covers a wide set of applications and processes such as
Web-based learning, computer-based learning, virtual
classrooms, and digital collaboration. It includes the
delivery of content via Internet, intranet/extranet
(LAN/WAN), audio- and videotape, satellite broadcast,
interactive TV, and CD-ROM.
Email (electronic
mail): Messages sent from one computer user to
another.
End-to-end
solution: A marketing term used by large e-learning
suppliers. Meant to imply that their products and services
will handle all aspects of e-learning.
Enterprise-wide
e-learning: E-learning that is intended for all or most
employees within a company. Often part of a strategic change
of direction with a very short timeline. Also used to
support a core process such as sales.
Ergonomics:
Design principles relating to the comfort, efficiency, and
safety of users.
ERP (enterprise
resource planning): A set of activities supported by
application software that helps a company manage such core
parts of its business as product planning, parts purchasing,
inventory management, order tracking, and customer service.
Can also include modules for finance and HR activities. The
deployment of an ERP system can involve considerable
business process analysis, employee retraining, and new work
procedures.
E-Training:
See TBT.
Extranet:
A local-area network (LAN) or wide-area network (WAN) using
TCP/IP, HTML, SMTP, and other open Internet-based standards
to transport information. An extranet is only available to
people inside and certain people outside an organization, as
determined by the organization.
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F
F2F
(face-to-face): Used to describe the traditional
classroom envrionment. Also see ILT.
Facilitative
tools: Electronic applications used in online courses as
part of course delivery. Examples are mailing lists, chat
programs, streaming audio, streaming video, and
Webpages.
Facilitator:
The online course instructor who aids learning in the
online, student-centered environment.
FAQ (frequently
asked questions): A file established for public
discussion groups containing questions and answers new users
often ask.
Fax
(facsimile): System used to transmit textual or
graphical images over standard telephone lines.
Fiber-optic
cable: Glass fiber that is used for laser transmission
of video, audio, and/or data. This technology has much
greater bandwidth capacity than conventional cable or copper
wire.
File
server: Computer with a large storage device on a
network, used for storing files and software that can be
shared by users on the network.
Firewall:
Method to give users access to the Internet while retaining
internal network security.
Footprint:
The region on the earth to which a communications satellite
can transmit. Also, the floor or desk surface space occupied
by a piece of computer equipment.
Frequency:
The space between waves in a signal. The amount of time
between waves passing a stationary point.
FTP (File Transfer
Protocol): A protocol that allows a user to move files
from a distant computer to a local computer using a network
like the Internet.
Full-motion
video: Signal that allows transmission of complete
action taking place at the origination site.
Fully
interactive video (two-way interactive video): Two sites
interact with audio and video as if they were
colocated.
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G
GB (gigabyte):
Just over one billion bytes. 1,000 megabytes.
GIF (Graphics
Interchange Format): File format used to store images
developed by CompuServe. GIFs support 256 colors and are
often used for Web images because they compress
well.
Grok: To reach
total understanding of a subject. From Robert Heinlein's
Stranger in a Strange Land.
GUI (graphical user
interface): Computer interface using icons or pictures,
pull-down menus, and a mouse. For example, Macintosh and
Windows.
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H
HDTV
(high-definition TV): Television that has over five
times the resolution of standard television. Requires
extraordinary bandwidth.
Homepage:
A document with an address (URL) on the World Wide Web
maintained by a person or an organization that contains
pointers to other pieces of information.
Host: A
network computer that can receive information from other
computers.
Hosting:
Outsourcing of the technology and commerce parts of a
company's Internet-based learning system to an outside
organization.
HTML (Hypertext
Markup Language): The code used to create a homepage and
to access documents over the Web.
HTTP (Hypertext
Transfer Protocol): The protocol used to signify that an
Internet site is a World Wide Web (WWW) site.
Hypermedia:
A program that contains dynamic links to other media, such
as audio, video, or graphics files.
Hypertext:
A system for retrieving information from servers on the
Internet using World Wide Web client software. Hypertext
consists of key words or phrases in a WWW page that are
linked electronically to other Websites or pages on the
Internet.
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I
IEEE: The
Institute of Electrical and Electronics
Engineers.
ILS (integrated
learning system): A complete software, hardware, and
network system used for instruction. In addition to
providing the curriculum and lessons organized by level, an
ILS usually includes a number of tools such as assessments,
record keeping, report writing, and user information files
that help to identify learning needs, monitor progress, and
maintain student records.
ILT (instructor-led
training): Usually refers to traditional classroom
training, where a room of students is led through a class by
an instructor. The term is used synonymously with on-site
training and classroom training (c-learning). With the
advent of faster Internet connections, ILT courses are now
being offered over the Internet.
Infrastructure:
The underlying mechanism or system by means of which voice,
video, and data can be transferred from one site to another
and be processed.
Interactive
media: Frequency assignment that allows for a two-way
interaction or exchange of information.
Internet:
An international network first used to connect education and
research networks begun by the U.S. government. The Internet
now provides communication and application services to an
international base of businesses, consumers, educational
institutions, governments, and research
organizations.
Internet-based
training: Delivery of educational content via a Web
browser over the public Internet, a private intranet, or an
extranet. Internet-based training provides links to learning
resources outside of the course, such as references, email,
bulletin boards, and discussion groups. It provides the
advantages of computer-based training while retaining
advantages of instructor-led training. Internet-based
training is used synonymously with Web-based training and
online training.
Internet
Explorer: An example of browser software that allows you
to design a home page and to browse links on the
WWW.
Intranet:
A LAN or WAN that transports information. An intranet is
owned by the corporation and is only accessible to people
working internally in an organization. It is protected from
outside intrusion by a combination of firewalls and other
security measures.
IP (Internet
Protocol): The international standard for addressing and
sending data via the Internet.
ISDN (Integrated
Services Digital Network): A telecommunications standard
allowing communications channels to carry voice, video, and
data simultaneously.
ISO:
International Organization for
Standardization.
ISP (Internet
service provider): A reseller of Internet access
services.
ITFS
(Instructional Television Fixed Service):
Microwave-based, high-frequency television used in
educational program delivery.
IT training:
Combination of desktop training and information systems and
technical training. Includes training in areas such as
system infrastructure software, application software, and
application development tools.
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J
JPEG (Joint
Photographic Experts Group): A standard for compressing
digital photographic images.
Just-in-time:
Characteristic of e-learning, in which learner is able to
access the information they need exactly when they need
it.
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K
KB (kilobyte):
1,024 bytes, often generically applied to 1,000 bytes as
well.
Kbps (Kilobytes
per second): Measurement of data transmission
speed.
KMS (knowledge
management system): See knowledge
management.
Knowledge
management: Capturing, organizing, and storing knowledge
and experiences of individual workers and groups within an
organization and making it available to others in the
organization. The information is stored in a special
database called a knowledge base.
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L
LAN (local-area
network): A group of computers and other devices, such
as printers or servers, that are located in a relatively
limited area, such as an office, and can communicate and
share information with each other.
Learning
object: Modular building block of e-learning
content.
Learning
platforms: Internal or external sites often organized
around tightly focused topics, which contain technologies
(ranging from chat rooms to groupware) that enable users to
submit and retrieve information.
Learning
portal: Any Website that offers learners or
organizations consolidated access to learning and training
resources from multiple sources. Operators of learning
portals are also called content aggregators, distributors,
or hosts.
Learning
space: An imaginary geography in which the learning
enterprise flourishes. Mapped by market analysts and mined
by consultants, this territory is a recent annexation to the
business landscape.
Link: The
result of HTML markup, a link signifies to a browser that
data within a document will automatically connect with
either nested data or an outside source. Used in the design
of hypertext.
Listserv:
A powerful software program for combining and automating
mailing lists and discussion groups on a computer network
over the Internet. A form of one-to-many communication using
email.
LMS (learning
management system): Infrastructure platform through
which learning content is delivered and managed. A
combination of software tools perform a variety of functions
related to online and offline training administration and
performance management.
Log in/Log
on: The process of establishing a connection over a
network or modem with a remote computer so that a user's
computer may retrieve or exchange
information.
Log off:
The process of terminating a connection to a computer or
network.
LRN:
Microsoft's Learning Resource Interchange.
LSP (learning
service provider): A specialized ASP offering learning
management and training delivery software on a hosted or
rental basis.
Lurking: A
person is lurking when he or she reads the postings in a
discussion forum but does not contribute to the
discussion.
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M
Markup: Text
or codes added to a document to convey information about it.
Usually used to formulate a document's layout or create
links to other documents or information servers. HTML is a
common form of markup.
MB (megabyte):
1,000,000 bytes.
Mbps (megabits per
second): A million bits per second.
Metatag: An
HTML tag identifying the contents of a Website. Information
commonly found in the metatag includes copyright info, key
words for search engines, and formatting descriptions of the
page.
Microwave:
Electromagnetic waves that travel in a straight line and are
used to and from satellites and for short distances up to 30
miles.
Modem: A
piece of equipment that allows computers to interact with
each other via telephone lines by converting digital signals
to analog for transmission.
MPEG (Motion
Picture Experts Group): A standard for compressing
digital video images.
Multimedia:
Encompasses interactive text, images, sound, and color.
Multimedia can be anything from a simple PowerPoint slide
slow to a complex interactive simulation.
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N
Narrowband:
In data transmission, speeds from 50 bps to 64
Kbps.
Navigation:
Finding your way from page to page on the World Wide
Web.
Nesting:
Placing documents within other documents. Allows a user to
access material in a nonlinear fashion, the primary
requirement for developing hypertext.
Netiquette:
Online "manners." The rules of conduct for online or
Internet users.
Netscape:
An example of browser software that allows you to design a
homepage and to browse links on the WWW.
Network:
Two or more computers that are interconnected in some
fashion so users can share files and devices (for example,
printers, servers, and storage devices).
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O
Onground
environment: The traditional classroom environment, also
known as face-to-face (F2F). Also see ILT
Online: The
state in which a computer is connected to another computer
or server via a network. A computer communicating with
another computer.
Online
community: Meeting place for learners on the Internet
designed to facilitate interaction and collaboration among
people who share common interests and needs.
Online
environment: Courses, discussions, or other
communication occurring in an electronic format via the
Internet.
Online
learning: Another term for e-learning. Also see
internet-based training.
Open platform:
A computer and network design concept that dictates that all
users of the Internet will have the ability to access,
create, and publish information, as well as understand each
other's information.
Origination
site: The location from which a teleconference
originates.
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P
Packet: A
bundle of data transmitted over a network. Packets have no
set size; they can range from one character to hundreds of
characters.
Plug-in: An
accessory program that adds capabilities to the main
program. Used on Webpages to display multimedia
content.
Point-to-multipoint:
Transmission between multiple locations using a
bridge.
Point-to-point:
Transmission between two locations.
POP (point of
presence): The geographic location of a particular
switch or service.
Portal: A
Website that acts as a "doorway" to the Internet or a
portion of the Internet, targeted towards one particular
subject. Also see learning portal.
Post: To place
a message in a public message forum. Also, to place an HTML
page on the World Wide Web.
PPP: A software
package that allows a user to have a direct connection to
the Internet over a telephone line.
Private
communication: Electronic communication (email) sent to
the personal email mailboxes of one or more individuals as
opposed to a public conferencing forum.
Projection
system: A device for showing video, television, or
computer images on a large screen.
Protocol:
A formal set of standards, rules, or formats for exchanging
data that assures uniformity between computers and
applications.
Public
communication: Electronic communication sent to a public
conferencing forum, listserv, or mailing list where one
message is distributed to all list members.
Publishing
tool: A software application or program that allows
people to publish their own e-learning courseware to a
specific location, such as an Internet
server.
Pull
technology: In reference to the Internet or other online
services, the technology whereby people using software such
as a Web browser to locate and "pull down" information for
themselves. Also see push
technology.
Push
technology: In reference to the Internet or other online
services, the technology whereby information is sent
directly to a user's computer.
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R
RAM (random-access
memory): Temporary storage for data and program
instructions.
Real-time
communication: Communication in which information is
received at (or nearly at) the instant it is sent. Real-time
is a characteristic of synchronous
communication.
Receive
site: A location that can receive transmissions from
another site for distance learning.
Resolution:
The clarity of the image on the video display
screen.
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S
Satellite
TV: Video and audio signals relayed via a communication
device that orbits around the earth.
Scanner: A
device that converts a printed page or image into an
electronic representation that can be viewed and manipulated
on a computer.
SCORM:
Sharable Courseware Object Reference
Model.
Screen
reader: Computer software that speaks text on the
screen. Often used by individuals who are visually
impaired.
Scroll: To
move text and images on a computer screen in a constant
direction--down, up, right, or left.
Seamless
technology: Technology that is easy to use, intuitive in
nature, and is not the focus of the learning experience.
Also called transparent technology.
Server: A
computer with a special service function on a network,
generally to receive and connect incoming information
traffic.
Simulations:
Highly interactive applications that allow the learner to
model or role-play in a scenario. Simulations enable the
learner to practice skills or behaviors in a risk-free
environment.
SLIP (Serial Line
Internet Protocol): Allows a user to connect to the
Internet directly over a high-speed modem.
Slow scan
converter: Transmitter or receiver of still video over
narrowband channels. In real time, camera subjects must
remain still for highest resolution.
Soft-skills
training: Education on specific business topics, such as
communications and presentation skills, leadership and
general management skills, human resources, sales and
marketing, professional development, project and time
management, customer service, team building, administrative
skills, accounting and finance, purchasing, and personal
development.
SQL: Database
standard employed primarily by Microsoft in its SQL Server
product.
Streaming
media (streaming audio or video): Allows audio or video
files to be played as they are being downloaded over the
Internet instead of having to wait for the entire file to
download first. Requires a media player
program.
Synchronous
communication: Communication that allows participants to
interact simultaneously in real time through methods such as
live chats, electronic whiteboards, or
videoconferences.
Synchronous
learning: A real-time, instructor-led online learning
event in which all participants are logged on at the same
time and communicate directly with each other. In a virtual
classroom, the instructor maintains control of the class,
with the ability to "call on" participants who raise their
electronic hands from a distant location. Students and
teachers use a whiteboard to see work in progress and share
knowledge. Content can also be delivered using audio- or
videoconferencing, Internet telephony, and two-way live
broadcasts of lectures to students in a
classroom.
Synergy:
The dynamic energetic atmosphere created in an online class
when participants interact and productively communicate with
each other.
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T
T-1 (DS-1):
High-speed digital data channel that is a high-volume
carrier of voice and/or data. Often used for compressed
video teleconferencing. T-1 has 24 voice
channels.
T-3 (DS-3): A
digital channel that communicates at a significantly faster
rate than T-1.
TBT
(technology-based training): The delivery of content via
Internet, LAN or WAN (intranet or extranet), satellite
broadcast, audio or video tape, interactive TV, or CD-ROM.
Includes CBT and WBT.
TCP
(Transmission Control Protocol): A protocol that makes
sure that packets of data are shipped and received in the
intended order.
Telecommunication:
The science of information transport using wire, radio,
optical, or electromagnetic channels to transmit and receive
signals for voice or data communications.
Telecommuting:
Working at home but connecting to one's office by way of a
computer network.
Teleconferencing:
Two-way electronic communication between two or more groups
in separate locations via audio, video, and/or computer
systems.
Text-based
training: The delivery of content through books and
manuals.
Touch
screen: Input device used to simplify user input and
response. The user touches the screen to control the output,
working with menus or multiple-choice decision points.
Allows some simulation of hands-on training, for example,
pointing to parts on a machine.
Training management
system: See LMS.
Transparent
technology: Technology that is easy to use, intuitive in
nature, and not the focus of the learning experience. Also
called seamless technology.
Transponder:
Satellite transmitter and receiver that receives and
amplifies a signal prior to retransmission to an earth
station.
24/7:
Twenty-four hours a day, seven days a week. Used to describe
the hours of operation of a virtual classroom or how often
technical support should be available for online students
and instructors.
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U
Uplink: The
communication link from the transmitting earth station to
the satellite.
Upload: To
send a file from one computer or server to
another.
URL (Uniform
Resource Locator): The address of a homepage on the
WWW.
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V
Value-added
services: In the context of the e-training industry,
value-added services include custom training needs
assessment and skill-gap analysis, curriculum design and
development, pre- and posttraining mentoring and support,
training effectiveness analysis, reporting and tracking
tools, advisor services and implementation consulting,
hosting and management of Internet- or intranet-based
learning systems, integration of enterprise training
delivery system, and other services.
Videoconferencing:
Using video and audio signals to link participants at
different and remote locations.
Virus: A
destructive type of computer program that attempts to
disrupt the normal operation of a computer, rewrite or
delete information from storage devices, and in some cases,
cause physical damage to the computer.
Virus
detection program: A software program to detect,
diagnose, and destroy computer viruses.
Vortal:
Vertical portal; a portal that targets a niche
audience.
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W
W3C: World Wide
Web Consortium.
WAN (wide-area
network): A computer network that spans a relatively
large area. Usually made up of two or more local area
networks. The Internet is a WAN.
WBT (Web-based
training): See Internet-based
training.
Workstation:
A device, often a microcomputer, that serves as an interface
between a user and a file server or host computer. A
computer or a computer terminal.
WWW (World Wide
Web): A graphical hypertext-based Internet tool that
provides access to homepages created by individuals,
businesses, and other organizations.
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X
XML (Extensible
Markup Language): The next-generation HTML that will
allow Website designers to program their own markup
commands. These commands can then be used throughout the
Website as if they were standard HTML
commands.
Learning
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SOURCES: Barry Willis and the
University of Idaho; Illinois Online Network, University of
Illinois; Teach Wisconsin; The Indiana College Network
(ICN); click2learn.com, inc.; Znetwork; EdWeb; WR Hambrecht
+ Co.
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